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Commander (1/1)
"Mono-White tribal combo commander for cEDH"- EDHGen.ai

Teshar, Ancestor's Apostle|$0.18
Deck (99/99)
Total Price: $629.66
"You're making solid progress, and I can see you’re balancing between powerful Teshar combo lines, fun/unique interactions, and an underexplored toolbox. However, to directly answer your implied question — "Is this now tournament-winning and consistently fast?" — here’s a comprehensive breakdown:
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🧠 Quick Verdict
Power Level: ~7.5–8/10
Competitive Consistency: ✖ Not quite cEDH-level yet
Turn 2–3 Win Consistency: ✖ No — still more like turn 4–6 depending on draw
Deck Identity: ✅ Clearly focused on graveyard combo/storm
Fun Factor / Unexpected Wins: ✅ Yes — lots of mill, token, and recursion value
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⚠️ What's Holding This Version Back (For cEDH)
1. Too Many Low-Impact Cards
You're still playing ~20+ cards that are not efficient or impactful enough for tournament-level play. Examples:
Urza lands (Mine/Power Plant/Tower): Do nothing unless together, which rarely happens.
Elena, Turk Recruit, Cloud, Midgar Mercenary, Tataru Taru, Ambrosia Whiteheart, The Warring Triad: Mostly flavorful, not power-efficient.
Thermal Navigator, Skyscanner, Salvage Scout, Sunbeam Spellbomb – marginal value at best.
Relic Vial, Commander's Sphere, Stone of Erech, Mind Stone, Perpetual Timepiece, Soul-Guide Lantern – too slow or replaceable by better cEDH alternatives.
2. Inconsistent Win Acceleration
You’re missing many of the turbo elements cEDH decks use to go off fast:
No Mana Crypt, Chrome Mox, Jeweled Lotus, Enlightened Tutor, or Ranger-Captain of Eos
Only a handful of free creatures or true 0-mana value engines
Missing a few combo staples like Walking Ballista, Halvar // Sword, or Cleric Class for infinite damage.
3. Too Much Clutter Around Win Conditions
Your wincons are diluted:
Milling: Altar of the Brood, Altar of Dementia – good, but don’t always win on the spot unless you loop.
Damage: Blasting Station, Genesis Chamber – strong with the right setup, but not always clean.
Value Engines: True Conviction, Anointed Procession, Heliod – very fun, but not competitive-speed efficient.
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✅ The Strong Core to Keep Building Around
You do have a lot of the good pieces!
🔁 Core Combo
Teshar + cheap artifact creatures + sac outlet + recursion = Infinite loops
Auriok Salvagers + Lion's Eye Diamond = Infinite mana
Altar of the Brood / Blasting Station / Altar of Dementia = Win outlet
⚙️ Support Tools
Foundry Inspector, Starnheim Courser, Jhoira's Familiar, Cloud Key – cost reducers
Smothering Tithe, Welcoming Vampire, Skullclamp – card draw/value
Swords to Plowshares, Path to Exile, Dispatch – interaction
Land Tax, Sol Ring, Mox Opal, Springleaf Drum – mana support
🔧 Recommended Adjustments to Reach cEDH Consistency
✂️ Cuts (about 20–25 cards)
Cut for speed/power:
All Urza lands (Mine, Tower, Power Plant) – no synergy
Commander's Sphere, Relic Vial, Stone of Erech, Sunbeam Spellbomb – too slow
Thermal Navigator, Elena, Cloud, Skyscanner, Ambrosia, Tataru, Glaring Fleshraker, Perilous Myr – low-impact
True Conviction, Anointed Procession, Triskelavus, Fiend Hunter – strong in casual, weak in cEDH
✅ Additions for Turn 2–3 cEDH Wins
🔥 Must-Have Mana
[ ] Mana Crypt
[ ] Chrome Mox
[ ] Jeweled Lotus
[ ] Lotus Petal (if not already included)
📦 Tutors / Redundancy
[ ] Enlightened Tutor
[ ] Ranger-Captain of Eos
[ ] Recruiter of the Guard
💥 Combo Finishers
[ ] Walking Ballista – Cleanest finisher with infinite mana
[ ] Cleric Class or Halvar, God of Battle // Sword of the Realms
[ ] Mentor of the Meek – Draw engine in loops
[ ] Cathodion – Infinite mana in many loops
[ ] Enduring Renewal – Extremely strong with 0-drops
🧤 Protection / Lockdown
[ ] Silence
[ ] Orim’s Chant
[ ] Flawless Maneuver
[ ] Drannith Magistrate
[ ] Containment Priest
💡 Want the “Final Form”?
If you're aiming for "Tournament-ready, turn 2–3 consistent combo kill Teshar with some mill/damage fun lines""- EDHGen.ai
Creature (33)

Memnite|$null

Phyrexian Walker|$1.27

Scrap Trawler|$0.66

Junk Diver|$0.17

Ornithopter|$0.23

Restoration Specialist|$0.09

Tataru Taru|$9.74

Ambrosia Whiteheart|$0.11

Myr Retriever|$1.48

Oswald Fiddlebender|$1.18

Foundry Inspector|$0.22

Workshop Assistant|$0.09

Cloud, Midgar Mercenary|$27.00

Salvager of Ruin|$0.08

The Warring Triad|$2.92

Glint Hawk|$0.55

Skyscanner|$0.09

Salvage Scout|$0.09

Myr Moonvessel|$0.23

Scrapyard Recombiner|$0.52

Thermal Navigator|$0.12

Ornithopter of Paradise|$4.45

Starnheim Courser|$0.21

Jhoira's Familiar|$1.38

Perilous Myr|$0.09

Benevolent Bodyguard|$0.43

Glaring Fleshraker|$0.90

Fiend Hunter|$0.12

Market Gnome|$0.08

Welcoming Vampire|$0.81

Triskelavus|$0.31

Heliod, Sun-Crowned|$12.89

Antler Skulkin|$0.21
Instant (3)

Path to Exile|$1.15

Swords to Plowshares|$1.00

Dispatch|$null
Sorcery (1)

Hour of Revelation|$0.77
Enchantment (4)

Land Tax|$18.91

True Conviction|$3.86

Anointed Procession|$49.19

Cathars' Crusade|$3.80
Artifact (25)

Sol Ring|$2.00

Ashnod's Altar|$7.70

Lion's Eye Diamond|$null

Altar of Dementia|$10.86

Grinding Station|$8.09

Blasting Station|$7.95

Skullclamp|$5.08

Mishra's Bauble|$1.12

Mox Opal|$151.25

Genesis Chamber|$2.02

Relic Vial|$0.10

Perpetual Timepiece|$0.51

Brainstone|$0.18

Springleaf Drum|$0.55

Altar of the Brood|$9.24

Soul-Guide Lantern|$null

Commander's Sphere|$0.20

Ichor Wellspring|$0.64

Mesmeric Orb|$19.89

Stone of Erech|$0.17

Cloud Key|$3.50

Mox Amber|$64.16

Vexing Bauble|$0.74

Mind Stone|$0.25

Sunbeam Spellbomb|$0.15
Land (33)

Strip Mine|$null

Reliquary Tower|$2.33

Eiganjo, Seat of the Empire|$3.35

Monumental Henge|$0.48

Urza's Mine|$0.58

Phyrexia's Core|$0.20

Urza's Power Plant|$0.58

Myriad Landscape|$null

The Mycosynth Gardens|$2.04

Gemstone Caverns|$51.40

Conduit Pylons|$0.15

Cavern of Souls|$34.15

Snow-Covered Plains|$0.33

Prismatic Vista|$30.99

Hidden Grotto|$0.11

Lazotep Quarry|$3.82

Talon Gates of Madara|$24.04

Demolition Field|$0.61

Command Beacon|$5.18

Emeria, the Sky Ruin|$16.10

Urza's Tower|$0.61

10xPlains|$null

Secluded Steppe|$null

Fomori Vault|$8.86